Game Jobs breaks down the four major career paths in game development, and offers tips on how to thrive in each position. It contains extensive chapters on finding, interviewing for, and landing your own job in video games, and it’s chock full of behind-the-scenes career tips and anecdotes from some of the biggest names on the highest profile projects in gaming history.
I'm a long-time creative professional from the video games industry, now writing and self-publishing career guides for gamers. Oh, and I'll start writing some fiction soon, so please stick around for that!
I've gotten some very kind feedback on the Video Game Careers Series from people that I've worked with in the past, or professionals that got the chance to read advance copies.
In this quote, Zack Norman understates his experience in the "video game trade" - he was the Lead Designer on the mega-hit game Mechwarrior II, and the Creative Director on Interstate '76, perhaps the coolest PC game ever made. And those games came before his work as the Chief Creative Officer of JAMDAT Games, later to be known as EA Mobile.
Book Excerpt
Game Jobs
“Due to my tenure in the games business, people often ask me how they or their kids can get a start in the video game trade. I invariably direct them to the Video Game Careers series of books as an excellent place to start. Hardy LeBel paints a straightforward and useful picture of the industry that serves as a good launching point for students and aspiring game makers.” – Zack Norman, Chief Creative Officer GOGII/textPlus
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