This book uses a mix of “activity book” games and puzzles, social awareness bumper stickers, advertisements, billboards, posters and re-imagined old school videogame screenshots that deconstruct the impenetrable façade of government policy making, and help promote critical thinking through interactive play. A unique book for hungry minds.
If someone were to ask you to do something; if there were even the smallest chance of it injuring your child – you would say; “No, I won’t gamble with the life of my child.” But when technologies inherently risk all life on earth – you are willing to take that small chance; for a small benefit.
If words like “Extinction,” and “Apocalypse” are written too big for anything but videogames and movies: you need to step back a bit.
We now have the power to do incalculable things — and we have authorities who are eager to use that power.
Government isn’t impersonal; it’s personal. It’s a matter of life and death. . . January 15, 2022.
The announcement that scientists are once again “surprised” at the “unexpected” climate change progress; should come as no surprise – governments [and those relying on government, institutional and corporate funding] have been shuffling the bad news back into the discard pile for decades. All the in-house talk about Total Daily Maximum Loads, cyclical climate phenomenon, carbon offsets, quotas, and incentives can be summed up in one simple, non-technical statement: “Things are going to get worse – much worse.” There — equivocate that!
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