This book uses a mix of “activity book” games and puzzles, social awareness bumper stickers, advertisements, billboards, posters and re-imagined old school videogame screenshots that deconstruct the impenetrable façade of government policy making, and help promote critical thinking through interactive play. A unique book for hungry minds.
If someone were to ask you to do something; if there were even the smallest chance of it injuring your child – you would say; “No, I won’t gamble with the life of my child.” But when technologies inherently risk all life on earth – you are willing to take that small chance; for a small benefit.
If words like “Extinction,” and “Apocalypse” are written too big for anything but videogames and movies: you need to step back a bit.
We now have the power to do incalculable things — and we have authorities who are eager to use that power.
Government isn’t impersonal; it’s personal. It’s a matter of life and death. . . January 15, 2022.
Acquisition in adversity has become a bureaucratic basic for the expansion and empowering of government agencies. It’s not by chance; but by design: that we always seem to be on the brink of disaster – a disaster that only additional government powers can avert.
Is it cynical to believe that our Government’s continual “surprise” at the reality and extent of Climate Change is part of a roadmap to Martial Law – and the planned acquisition of total power.
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