This book uses a mix of “activity book” games and puzzles, social awareness bumper stickers, advertisements, billboards, posters and re-imagined old school videogame screenshots that deconstruct the impenetrable façade of government policy making, and help promote critical thinking through interactive play. A unique book for hungry minds.
If someone were to ask you to do something; if there were even the smallest chance of it injuring your child – you would say; “No, I won’t gamble with the life of my child.” But when technologies inherently risk all life on earth – you are willing to take that small chance; for a small benefit.
If words like “Extinction,” and “Apocalypse” are written too big for anything but videogames and movies: you need to step back a bit.
We now have the power to do incalculable things — and we have authorities who are eager to use that power.
Government isn’t impersonal; it’s personal. It’s a matter of life and death. . . January 15, 2022.
I remember Intellivison Burgertime creating a level of anxiety – the longer you survived; the more difficult the game and the more persistently you were chased — and when you lost; you had to start at the beginning and relive it all over again. • Arcade-style games were based on an emotional paradigm that emptied you of quarters as quickly and efficiently as possible. • A similar paradigm in our Criminal Justice System disposes of the victims and their families with the same speed and efficiency. The criminals themselves, however, have almost risen to a management position in that System – with “frequent felon” insider plea bargains sliding them out jail in the time it takes to inscribe a gravestone. • Victims are the grit in the mechanism of Justice. They are now called “complainants” – Why do we make so much trouble?
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