New Game Notes:
“Rural Takeover” game – be one of the elite in the Urban Colonial takeover and makeover of nearby rural communities. Players use Form Based policies to “bring civilization to the natives.”
“Signs of the Times” Game – a card game with signs – from “Whatever” signs to Doctrine warning signs – it’s a victim’s fault world: and you’ve been warned.
“Enthrone Me” – be the elite in the equitable society – follow feminists from the oppression of childbirth to the ascension of childbirth in this preteen girl game.
“Ag Aggression” game – you’re a member of the richest, most powerful, and influential clique in rural NY – oppressing and spitting on the poorest, most marginalized and unrepresented people in the state: your neighbors - so easy; even a 4-year old can play and win.
“Net Worth” game – players draw a policy card and have to match it with the net worth of the parties involved. An elite teaching game.
“First, I look through the lens” – a game where players pick a card that describes an issue, situation, or person; then select the lens from their hand that makes it conform to Doctrine – if the player does not have that lens, and cannot draw it from the pile, they lose a turn. At the end of the game: The biggest loser is designated “Disposable.”
“Slogans and Shibboleths”
“Droids” the game
“It’s your actions that define you” game – could be card game or board game. Not Doctrine Approved. Could show the results of those actions through historical facts vs. mealy-mouthed excuses.
“The Great Divide” board game – could have a chasm on the board – could be like the poster with quotes – could it be a card game? Two different piles for each player: two ways of scoring
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