This book uses a mix of “activity book” games and puzzles, social awareness bumper stickers, advertisements, billboards, posters and re-imagined old school videogame screenshots that deconstruct the impenetrable façade of government policy making, and help promote critical thinking through interactive play. A unique book for hungry minds.
If someone were to ask you to do something; if there were even the smallest chance of it injuring your child – you would say; “No, I won’t gamble with the life of my child.” But when technologies inherently risk all life on earth – you are willing to take that small chance; for a small benefit.
If words like “Extinction,” and “Apocalypse” are written too big for anything but videogames and movies: you need to step back a bit.
We now have the power to do incalculable things — and we have authorities who are eager to use that power.
Government isn’t impersonal; it’s personal. It’s a matter of life and death. . . January 15, 2022.
Everything must be passed for suitability. The pretense of caring has never been more artificial than in the post-recent-Pandemic days. It’s almost as if what we used to consider humanity has been reimagined in its most Darwinian and mechanistic terms. Compassion is a tool for acquiring; and empathy is a fable for the reality impaired. Art, music, and literature are no longer a means of creation; but of replication – a mechanism covered with human skins. One Thought – One Taught – One Voice – One Choice. One — and then none. “Under New Management” and “Going Out of Business” in a single generation.