This book uses a mix of “activity book” games and puzzles, social awareness bumper stickers, advertisements, billboards, posters and re-imagined old school videogame screenshots that deconstruct the impenetrable façade of government policy making, and help promote critical thinking through interactive play. A unique book for hungry minds.
If someone were to ask you to do something; if there were even the smallest chance of it injuring your child – you would say; “No, I won’t gamble with the life of my child.” But when technologies inherently risk all life on earth – you are willing to take that small chance; for a small benefit.
If words like “Extinction,” and “Apocalypse” are written too big for anything but videogames and movies: you need to step back a bit.
We now have the power to do incalculable things — and we have authorities who are eager to use that power.
Government isn’t impersonal; it’s personal. It’s a matter of life and death. . . January 15, 2022.
Drugs, drugs, drugs – in some communities: 95% of the crime is drug related – but the big splash is always for tobacco. Like the “don’t text and drive and run over people – you may get injured” spots: the drug epidemic is handled in a low key “don’t litter: because it’s bad” kind of way.
Blaming tobacco has become a historically remunerative “boogey-man” campaign theme – but the drug epidemic, and the effect of second-hand drug use is treated as a “victim’s fault; wrong place at the wrong time” low-grade fever.
In a way; it’s true that drug related deaths can be classed as tobacco related deaths – the marketed health mid-share of tobacco abuse overshadows that of drug abuse in the public’s awareness; and undercuts the efforts and funding to eradicate drugs in our communities.
Maybe if the American Cancer Society would admit that drugs are the more dangerous cancer in our society; things would change — but what are the odds of that happening?
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