This book uses a mix of “activity book” games and puzzles, social awareness bumper stickers, advertisements, billboards, posters and re-imagined old school videogame screenshots that deconstruct the impenetrable façade of government policy making, and help promote critical thinking through interactive play. A unique book for hungry minds.
If someone were to ask you to do something; if there were even the smallest chance of it injuring your child – you would say; “No, I won’t gamble with the life of my child.” But when technologies inherently risk all life on earth – you are willing to take that small chance; for a small benefit.
If words like “Extinction,” and “Apocalypse” are written too big for anything but videogames and movies: you need to step back a bit.
We now have the power to do incalculable things — and we have authorities who are eager to use that power.
Government isn’t impersonal; it’s personal. It’s a matter of life and death. . . January 15, 2022.
What’s an example of a hard choice? Electric trains – they can easily travel at twice the speed of our highways; and can move people and goods much more efficiently at more comfort, and at lower cost. Train systems can be powered and fitted more cheaply to make use of any current or emerging means of generating electricity. Moving people and goods to and from stations and depots would also benefit in cost and efficiency; by the design and production cost saving of not having to allow for long-distance/highway speed parameters in their construction.
So what’s the hard choice? Changing the status quo – quid pro quo of policy making – displeasing powerful interests, the manufactures, the unions.
It’s our future; but it’s their comfort and profit – so keep believing the phase-out reduced-emissions carbon-zero rhetoric: driving electric cars is like snuffing out a candle in a house fire.
We’ll keep making the easy choices – until there’s only one choice left on the table – a choice that will make all the hard choices look easy — dying.