This book uses a mix of “activity book” games and puzzles, social awareness bumper stickers, advertisements, billboards, posters and re-imagined old school videogame screenshots that deconstruct the impenetrable façade of government policy making, and help promote critical thinking through interactive play. A unique book for hungry minds.
If someone were to ask you to do something; if there were even the smallest chance of it injuring your child – you would say; “No, I won’t gamble with the life of my child.” But when technologies inherently risk all life on earth – you are willing to take that small chance; for a small benefit.
If words like “Extinction,” and “Apocalypse” are written too big for anything but videogames and movies: you need to step back a bit.
We now have the power to do incalculable things — and we have authorities who are eager to use that power.
Government isn’t impersonal; it’s personal. It’s a matter of life and death. . . January 15, 2022.
It’s as if the world is dribbling out between your fingers – and you can’t hold on to your dreams of building – of achieving. Maybe you’re not using the right measure of success – and maybe that’s not an accident. • In the 1960s: people were taking action to achieve a society of human worth – until the scaffolding began to be kicked apart underneath us; and we grabbed ahold of anything to survive. • Maybe everything that we’re now being told is important; is important to the profit of those who do the telling. • If you could live in a community where you did not fear your neighbor, where you could do things that you thought were worthwhile and at the same time realize who you could be, were people would band together to help those in need of help, and nobody would need to be alone — what more would you want? What accumulation of “things” would you need? • For the people who want to control us — that’s the scariest future of all.