Frankie Dupont is less than impressed when he has to attend the sustainable science fair with Kat and Amy. Upon his arrival, he learns that Amy's brothers have had their robotics chip stolen. Keen to recover the chip, Frankie questions the kids in the competition, but everyone seems to have a motive. When baffling clues start rolling in via “Snap-Goss” instant messages, Frankie realises it will take all of his detective muscles to solve this case. An exciting illustrated mystery for ages 8-12.
Here were are, back again with Frankie and the gang in another unexpected mystery. Frankie will have to be super observant to solve this one, but of course, there will always be some tasty treats along the way to keep him guessing. I hope you enjoy Frankie's 3rd installment.
When his cousin Kat disappears from Enderby Manor, Frankie Dupont jumps on the scene, only to find bumbling Inspector Cluesome beat him to it. Cluesome thinks Kat simply wandered off. Frankie isn’t buying it. He follows the evidence to conniving concierge, a six fingered chef, a talking parrot, and a shifty dwarf. Quite frankly, none of them are making any sense until Frankie discovers, Kat’s time is running out. An exciting new illustrated mystery for ages 8-12.
In Frankie's very first case, he will have to use everything he's got, including a hand me down finger print scanner in order to solve the mystery to find his cousin Kat. If Inspector Cluesome has anything to do with it, everyone will just eat scones and drink tea until Kat wanders home. Frankie knows his cousin better than anyone, and he knows for a fact that Kat never simply wanders off. Yep, Frankie will have to pull out all of his skills learned from his detective dad to solve this one. We just hope it isn't too late for Kat.
Frankie Dupont seems to catch odd-ball cases in the most unlikely places. You would think he would be used to it by now. When his next case lands him on a luxury cruise liner full of devious chocolatiers with ulterior motives, Frankie will be expected to solve the crime, even before it's committed. Although his mind is certainly up for the challenge, Frankie realises his stomach is yet to find its sea legs. An exciting illustrated mystery series for ages 8-12.
In Frankie's 4th case, we meet some old characters, add some new ones, but of course, there will always be delicious treats, that will leave your mouth watering and your mind hankering to figure out, who did it, or in this case, who is going to do it. I hope you enjoy Frankie's 4th Adventure.
Hot off cracking his first official case, Frankie Dupont is on the scene when his new teacher takes ill. The pint-sized detective suspects a classic case of sour grapes, but the evidence leads him to the one place he wouldn’t mind avoiding for the rest of his natural life. Enderby Manor has a few more secrets up her sleeve, and as Frankie begins to unravel them, he uncovers a plot stinkier than a sardine sandwich. In Book 2 of the Frankie Dupont Mysteries, Frankie will make some new friends, upset some old ones, and of course, there will be lemon meringue pie. For ages 8-12
After amazing everyone with his super detective skills in book 1, Frankie will have to keep his wits about him and maybe even set aside a few of his ideas in order to work to solve the mystery. Will he be up for the challenge. One can only hope, but in the mean time, there will of course be an abundance of cupcakes to keep him guessing.
Caramel Cinnamon is one lucky elf. She can hardly believe she’s invited to attend the first Intergalactic Youth Summit, on-board the Stellarcadia. Her friends can’t wait to go “hyper,” but even the thought of it chills Caramel to the bone. However, nothing could compare to the icy reception she receives upon her arrival. Keen to get to the bottom of it, Caramel stumbles on a dangerous conspiracy, but no one will believe her. In the exciting conclusion to The Adventures Of Caramel Cardamom Trilogy, Caramel will have to do more than outwit her enemies, she will have to convince her friends to take her seriously.
In the final book, Caramel is expecting one out of this world experience when she is selected as an elite cadet to journey on board the Stellarcadia: An incredible intergalactic space ship, scheduled for its maiden voyage. What she isn't expecting is to have to seize control of the immensely powerful ship, or risk losing the lives of everyone on board. Trouble is, Caramel must first convince her friends she isn't completely and utterly bonkers.
Life is sweet for Caramel and things are finally getting back to normal. Well, as normal as it can be for a telepathic elf who can train trees and control computers, but she soon finds life on Cardamom is not all cupcakes and apple cider. A saboteur is hiding in the rainforest canopy, and the elves’ precious cardamom export has been wiped out. Caramel is certain it’s another trick of Alexander222 and her Aunt Isabel, but no one will believe her, and the clock is ticking. She must expose the saboteur in time to save the crop or the Elves of Cardamom will lose their livelihood. Caramel won’t rest until her theory is proven. While she is on the hunt, she makes a shocking discovery, one that will change everything.
In the second installment, Caramel and her friends return to their incredible rain forest home planet, only to find sabotage is a foot. Their precious cardamom crop has been wiped out and the elves are desperate to find the culprit. Caramel will soon discover that the mystery lies within her dreams, more than she ever dreamed possible.
Caramel Cinnamon thought the worst day of her life was the day her grandparents, the King and Queen of the Elves of Cardamom went missing. She was wrong! The day she spills sticky toffee syrup onto her father’s computer, that’s when her worst nightmare begins. She finds herself marooned on a forbidden planet, sent there by an evil clone with a very sticky secret. Caramel is desperate to escape. If she doesn’t she will lose her dreams of returning to Cardamom to become a healer like her Mum. Luckily, she has a secret of her own and the lives of her family and friends depend on it!
In the first book in the Adventures of Caramel Cardamom trilogy, we'll journey with Caramel, a telepathic elf, who needs more than just mind reading to fight the evil clones that have stolen her family away. She'll need a hearty dose of tenacity and a generous splash of never giving up in order to rescue her family from the Forbidden Planet.
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